ABOUT ME

 Hi, I’m Lance Harrington, a passionate Game Developer with a keen eye for crafting immersive gameplay experiences. With a B.S. in Simulation & Game Design from the University of Baltimore, I specialize in game mechanics, AI programming, and systems optimization—always striving to push the boundaries of interactive design.

I have extensive experience working with Unity and C#, alongside knowledge in Lua, Java, and C++, allowing me to bring engaging, responsive gameplay to life across multiple platforms. Whether developing character AI, refining complex systems, or optimizing performance, I love finding creative solutions to enhance player interaction and world-building.

Beyond technical skills, I bring a collaborative mindset and a deep appreciation for interactive storytelling. My approach to game development is driven by a passion for refining mechanics that enhance immersion, challenge players, and create memorable experiences.

Feel free to check out my work, and let’s create something amazing together!

Programmer

I am a versatile programmer with a strong foundation in game development, specializing in crafting interactive experiences using multiple programming languages and engines. With over three years of experience working with C# and Unity, I have developed and optimized gameplay systems, AI behaviors, and interactive mechanics to enhance player engagement.

Additionally, I have spent over a year working in Godot, utilizing GD Script to create dynamic and efficient game logic. My proficiency in Java has further expanded my ability to build scalable applications, while my intermediate knowledge of C++ allows me to navigate low-level programming concepts when necessary.

Driven by a passion for problem-solving and system optimization, I continuously refine my skills to adapt to new challenges and technologies. Whether developing in Unity, Godot, or beyond, I am always eager to push the boundaries of interactive design through thoughtful programming and technical creativity.

Game Designer

I am a dedicated Game Designer and Developer who graduated from the University of Baltimore in May 2025 with a degree in Simulation & Game Design. While my specialization is in programming and development, my education has provided me with a comprehensive understanding of the entire lifecycle of game creation—from initial concept to final execution.

Through coursework and hands-on projects, I have mastered the art of designing games from the ground up, utilizing industry-standard techniques such as game design documentation, iterative prototyping, and mechanics refinement. This foundation has equipped me with the ability to craft engaging and immersive experiences with confidence and precision.

My approach to design balances technical expertise with creative vision, ensuring that gameplay mechanics, systems, and player interactions work harmoniously to deliver compelling experiences. Whether conceptualizing new ideas or refining existing designs, I am passionate about creating games that captivate and challenge players.

3D ARTIST

As a game developer, my journey has led me to a deep appreciation for working in 3D environments. While programming has always been my core expertise, 3D art has become a close passion—giving me the ability to craft and customize characters that truly bring my game worlds to life.

My interest in character creation and animation has expanded my creative freedom, allowing me to design immersive experiences with a personal touch. Whether modeling unique assets, refining animations, or integrating visual elements seamlessly into gameplay, I strive to push the boundaries of both artistic and technical precision in game development.

By blending programming and 3D artistry, I aim to create visually striking and dynamic games that captivate players. As I continue honing my skills, I look forward to developing compelling environments and expressive characters that elevate interactive storytelling.

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